However, we can only consider teams of all full-time students to be eligible for the final tournaments. However, we'd be thrilled and excited to see a successful implementation With the least health first) and on a global scale (which units to send where and when). Rather, Battlecode is about pathfinding, resource management,Ĭommunication and combat tactics, both on a local scale (e.g., choosing to attack the enemy robot Machine learning has not historically been used in Battlecode, sinceĬomputing power is limited and the game is a highly complex environment. The game is different every year,Īnd is released every year in the beginning of January! The 2020 game involved surviving rising water levels in an increasingly polluted world, whileīattlecode 2019 centered around a religiously motivated war. Where robots need to demonstrate a mastery of both resource management (macro) The object of the game was to destroy the enemy queen or have a closer unit to your enemy's queen. Battlecode was still under the name "RoboCraft". The object of the game was to capture the enemy flag or survive when the walls came pushing in as the gameĮnded. The Hill" game in which the object of the game was to spend more time than your opponents on the hill squares. Unfortunately, we don't have a video of the 2006 RoboCraft Final Tournament. The object of the game was to destroy the enemy archons or have the most production at the end of the game. The object of the game was to gain territory by capturing towers. The object of the game was to gather points by mining resource deposits or wipe out the other team. Of course, the other way of winning was to wipe out the other team. The areaĬontained within the convex hull formed by the buildings generated points each round. The object of the game was to gather points by constructing contiguous blocks of buildings. Unfortunately, we don't have a video of the 2011 final tournament. The goal of the game was to destroy the other team. The 2011 game featured robots with modular components. The object of the game was to build a chain of power nodes from your base to the enemy's base. The object of the game was to gain milk either by herding cows into pastures or by destroying opponent pastures.Ĭompared to previous games, this year's game featured more of an emphasis on economy and macro strategy. Each team has up to six towers on the map, and destroying these towers weakens the enemy. The object of the game was destroy the enemy headquarters. The object of the game was destroy the enemy archons while surviving attacks from zombies. The object of the game was to either donate to the reforestation fund or destroy the enemy. You will also find some tutorials in the Battlecode Youtube channel. He provides an installation guide for Battlecode 2018 here. You may find Max Mann's videos useful as well, particularly his lecture series on how to code a bot for Battlecode 2018 in Python. Language-specific documentation in Python, Java and C. The game specifications can be found here, with Similarly to many RTS games, players could mine a resource called Karbonite, with which they could build their army.Īn army could consist of workers, knights, rangers, healers, and mages, each which had different specialties. Players had to wage war in battlefields both on Mars and Earth. You can find the source code for Battlecode 2019 on GitHub.īelow are a couple of post-portems providing a competitors' view of the game:Ģ019 Postmortem by "NP-cgw" (Finalist), including a good intro to the gameĢ019 Postmortem by "Big Red Battlecode" (Finalist)Ģ019 Postmortem by "Double J" (17th-32nd)īattlecode 2018 had a Sci-Fi theme in which players controlled different factions of Earth-inhabiting robots in a fight for supremacy as they colonized Mars to escape a dying Earth. Creating different units and taking different actions consumed one or both of the two resources available on each map: Karbonite and Fuel. In the case where both surived longer than a thousand rounds, the winner was decided by whoever had the most Castles, most unit value, or a random number generator (in order of precedence).Īvailable units included castles, chruches, pilgrims, prophets, and preachers, each of which had a difference purpose. Players won if they destroyed the opponents' Castles. However, all maps were symmetric for fairness. The map landscape was scattered impassable terrain, meaning Lutris no games found.Battlecode 2019 had a Sci-Fi theme in which players fought to destroy each other in a great galactic Crusade.
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